![]() ![]() In Unturned II this has been cleaned up by making fists a one-handed melee weapon that are equipped when a weapon is not equipped, allowing them to re-use the same code as the fire axe. ![]() Punchingįists in 3.x have a lot of duplicate logic from melee, and are hardcoded to attack when an item is not equipped. One of the tricky aspects is that the zombie is an entirely separate actor swapped out with the denizen actor which allows the zombie to easily have different abilities and features. The transition should be seamless in offline right now, but needs more work for multiplayer. Visually an animated transition of zombification will be added later, and more animations for resurrection (e.g. Maybe this would make more sense as a different special zombie type though. This would keep you on your toes for whether a corpse is really dead. There will probably need to be a limit of one "shade" zombie per player on servers to prevent griefers from spamming them.Īnother idea I am toying with, rather than wandering, would be if the zombie stays in a ragdoll state until someone startles it. ![]() They are currently passive, but I think it would be interesting if higher level/geared players produce more dangerous zombies. Your zombie will wander away with all your gear, so you will need to hunt down and kill them to recover it. ![]()
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